Gamification to promote reading writing for children in the third year of elementary school

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Sandra Alejandrina Brito Molina
Claudio Fernando Guevara Vizcaíno
Ana Zulema Castro Salazar

Abstract

Gamification as an educational tool that guarantees a greater attractiveness in the learning process through training dynamics that combine the playful and cognitive, thus achieving a systematic interest in the content, provides a wide range of opportunities with the flexibility, adaptability necessary to be combined with other teaching methodologies which allows active learning that can be manifested individually or in a team with a high level of competitiveness. Gamification involves various activities in a fun technical way based on elements that make games attractive, allow students to participate in an environment where systematic learning is based on a methodological strategy that allows a playful environment that encourages motivation, participation and fun. The design of the environment must allow the student to participate, make decisions, take on new challenges, it is the use of strategies, models, dynamics, mechanics and elements of games in contexts other than these, with the purpose of transmitting a message or some content or change behavior, through a playful experience that encourages motivation recognize their achievements and at the same time achieve the objectives of the educational process in reading and writing.

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How to Cite
Brito Molina, S. A., Guevara Vizcaíno, C. F., & Castro Salazar, A. Z. (2022). Gamification to promote reading writing for children in the third year of elementary school. AlfaPublicaciones, 4(4), 6–28. https://doi.org/10.33262/ap.v4i4.282
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